Lo Incrosar · The Crossing of the Swords

The Crossing

A guard is where you wait. The play begins the instant the blades meet, and everything Fiore teaches after the guards is what to do at that meeting, and after it.

lo incrosar
La PuntaThe Point · the weak

Out at the tips, where the blades first touch. A crossing here has no leverage and the points do not yet threaten: this is the wide play.

Mezza SpadaThe Middle · the half-sword

The middle of the blade, where the exchange travels as the distance closes and the fight is decided.

Il ForteThe Strong · at the hilts

Down at the base, hilt to hilt, points past each other's heads. A crossing here is grappling range: this is the narrow play.

Zogho Largo

The Wide Play

Left foot forward

The swords meet at the tips, and neither point yet threatens. There is distance to work in, but nothing lands without a step. Here live the covers and the conversions: beat the blade aside and cut, drop the point under and thrust into the face, step off the line and answer. The wide play is how you turn a touch at the tip into a hit.

Zogho Stretto

The Narrow Play

Right foot forward

The blades slide to the base and the distance collapses. Points past each other's heads, hilt to hilt. Now the free hand comes in and the sword becomes a lever: the bind, the disarm, the pommel driven into the face, the throw. This is where Fiore's longsword becomes his grappling, the same art drawn tight, and it resolves without a step because you are already close.

La Corona e la Giarrettiera

The Crown & the Garter

Fiore marks his figures so you always know who is winning the exchange. A crown for the Master, a garter for the Scholar, and every play is a ladder of answer and answer-back.

  1. 1

    Magistro

    The Master

    A golden crown

    Sets the guard and the play. The crowned figures at the head of each section show the postures the whole art is fought from.

  2. 2

    Rimedio

    The Remedy

    A golden crown

    Answers the attack. The Remedy Master shows how a guard defends against a blow: the cover, the beat, the exchange that undoes it.

  3. 3

    Scholari

    The Scholars

    A golden garter

    Carry the remedy further. The gartered figures that follow the Master show every variation the remedy opens: what you may do once the cover is made.

  4. 4

    Contrario

    The Counter

    Crown and garter both

    Overturns the remedy. Wearing both marks, the Counter shows how the attacker undoes the defender's answer, and turns the play back around.

  5. 5

    Contra-Contrario

    The Counter-Counter

    Crown and garter both

    Answers the counter. Rarely, a further figure appears to defeat even the counter. It is the last word in the exchange, and proof there is always another move.

The guard is the question. The crossing is where it is answered. And in a real fight, the answer is always alive, always moving, always open to a counter.

Go deeper on the two measures in Zogho Largo and Zogho Stretto.